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Fallout mod manager vs nexus mod manager
Fallout mod manager vs nexus mod manager













fallout mod manager vs nexus mod manager

"The main reason why we decided to create a new mod manager from scratch, rather than to continue on with Nexus Mod Manager is that the latter is based on code written for Oblivion (Oblivion Mod Manager) and Fallout 3 (Fallout Mod Manager) - games that are now over 10 years old. The following is taken directly from the Vortex knowledge base & is indicated as such by " " : This guide does not recommend one over the other. There are other Mod Managers out there that are very powerful like MO2 or Wrye Bash. There is also a Q & A section as well as reference links which will be updated as needed. This guide is now a combination "How-to" guide and info from the "Knowledge Base". Over time the guide has grown with content I added to what it is today.

fallout mod manager vs nexus mod manager

I was simply porting over information directly from Vortex to Steam via copy & paste in a Guide format for whomever may be interested. Originally much of this guide was copied directly from the Vortex Knowledge Base (I did speak with the very helpful folks in the Nexus Vortex forums, like Tannin42 and Pickysaurus, before publishing this "guide"). So rather than giving my personal opinion I thought it would be helpful to give folks a few words directly from the Vortex archives. I spend a considerable amount of my time helping Gamers with their modding questions and many are confused as to which Mod Manager to use and that confusion is many times compounded by "bad information" regarding what Vortex is, who designed Vortex and what happened to Nexus Mod Manager. Hopefully it serves as a means to cut through the main question for Gamers that are new to the modding scene. First, why this guide and what does it contain?















Fallout mod manager vs nexus mod manager